Summary:

A 48 Hour Game Jam Project: Orthogonal 2D exploration game.  Player moves character around and has limited visibility based on the amount of oil available. The character can collect keys and open doors to escape the underground but must use some oil to light torches in order to see the map. If the player is no longer lit (i.e. the player runs out of oil and is not underneath a lit torch) it is Game Over. Escape the dark underground before you succumb to the ever encroaching darkness.

Co-Designed principle game systems. Created the little UI that was in the game. Designed and built the gameplay level.

Design Roles: Audio Design, Core Gameplay Design, Level Design, User Interface Design

Software Platforms: Windows 32/64 bit

Team: (4 Members): Austin Crismore, Austin Snider, and Manaka Green plus a character art contribution by Kimberly Ramos

Development Time: 48 hours

Overview diagram of Encroaching Darkness Level Design