https://design.arsnider.com/wp-content/uploads/2019/03/2018-12-31-03-53-55-1.mp4 Summary:Designed a Demon Throne Prop. Sculpted, decimated and retopologized high-poly mesh in Blender. Baked and textured the prop in Substance Painter following a common AAA runtime ready prop pipeline.Project Specs: 6,996 triangles, 3502 quads. 2048 x 2048 Texture Maps.Project Time: 33 hours. CategoriesModelling and TexturingTagsGamesInteractive MediaClientLegendary GameworksRelease DateDecember 31st, 2018