Summary:

Served as the principle designer on the Halls of Insecurity’ space in A Big Mistake, a game modification for The Elder Scrolls V: Skyrim. Placed and scripted environmental objects, triggered events and quest stages in the level, including puzzles, traps, aesthetic/lighting elements and audio sources.

Design Roles: Audio Design, Narrative Design, Level Design

Software Platforms: Original Game Platforms

Team: (2 Members) Austin Snider, Brandon Snider

Development Time: 2 Weeks