Summary:
Served as the principle designer on the Halls of Insecurity’ space in A Big Mistake, a game modification for The Elder Scrolls V: Skyrim. Placed and scripted environmental objects, triggered events and quest stages in the level, including puzzles, traps, aesthetic/lighting elements and audio sources.
Design Roles: Audio Design, Narrative Design, Level Design
Software Platforms: Original Game Platforms
Team: (2 Members) Austin Snider, Brandon Snider
Development Time: 2 Weeks