Summary:

Served as the principle designer on the interior portion of the Dragons’ Rest Antechamber space in A Big Mistake, a game modification for The Elder Scrolls V: Skyrim. Also performed some organic detail-work in the cave portion of the level. Placed and scripted environmental objects and quest stages in the level, including aesthetic and lighting elements and audio sources.

Design Roles: Audio Design, Level Design

Software Platforms: Original Game Platforms

Team: (2 Members) Austin Snider, Brandon Snider

Development Time: 2 weeks