Reskinned .NIF mesh with a custom texture in Bethesda Game Studios’ Creation Kit to a create a new object for A Big Mistake, a game modification for The Elder Scrolls V: Skyrim.
Performed nonstandard format mesh extraction; designed, created and assigned the new texture and repacked it. Performed object scripting on resulting game object to achieve desired functionality.
Demon Throne Prop
Designed a Demon Throne Prop. Sculpted, decimated and retopologized high-poly mesh in Blender. Baked and textured the prop in Substance Painter following a common AAA runtime ready prop pipeline.