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A Big Mistake: Custom Map Prop

Reskinned .NIF mesh with a custom texture in Bethesda Game Studios’ Creation Kit to a create a new object for A Big Mistake, a game modification for The Elder Scrolls V: Skyrim. 
Performed nonstandard format mesh extraction; designed, created and assigned the new texture and repacked it. Performed object scripting on resulting game object to achieve desired functionality.

Demon Throne Render

Demon Throne Prop

Designed a Demon Throne Prop. Sculpted, decimated and retopologized high-poly mesh in Blender. Baked and textured the prop in Substance Painter following a common AAA runtime ready prop pipeline.