Screen capture of NIST competition VR application.

BrilliantSole Haptic Interface for NIST

Co-designed (with Jeffery Guard at Brilliant-Sole) for the BrilliantSole prototype platform that allows users (first-responders) to get real time information via insole embedded haptic devices. This was for a NIST First Responder Challenge. The designs were implemented into three different real-time Unreal Engine VR simulation scenarios as three different haptic signaling interfaces (one for each challenge scenario: Law Enforcement, Fire and EMS).

Demon Throne Render

Demon Throne Prop

Designed a Demon Throne Prop. Sculpted, decimated and retopologized high-poly mesh in Blender. Baked and textured the prop in Substance Painter following a common AAA runtime ready prop pipeline.