Encroaching Darkness

Encroaching Darkness

A 48 Hour Game Jam Project: Orthogonal 2D exploration game. Player moves character around and has limited visibility based on the amount of oil available. The character can collect keys and open doors to escape the underground but must use some oil to light torches in order to see the map. If the player is no longer lit (i.e. the player runs out of oil and is not underneath a lit torch) it is Game Over. Escape the dark underground before you succumb to the ever encroaching darkness.

Co-Designed principle game systems. Created the little UI that was in the game. Designed and built the gameplay level.

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A Big Mistake: Custom Map Prop

Reskinned .NIF mesh with a custom texture in Bethesda Game Studios’ Creation Kit to a create a new object for A Big Mistake, a game modification for The Elder Scrolls V: Skyrim. 
Performed nonstandard format mesh extraction; designed, created and assigned the new texture and repacked it. Performed object scripting on resulting game object to achieve desired functionality.

Demon Throne Render

Demon Throne Prop

Designed a Demon Throne Prop. Sculpted, decimated and retopologized high-poly mesh in Blender. Baked and textured the prop in Substance Painter following a common AAA runtime ready prop pipeline.

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A Big Mistake: Dragons’ Rest Antechamber

Served as the principle designer on the interior portion of the Dragons’ Rest Antechamber space in A Big Mistake, a game modification for The Elder Scrolls V: Skyrim. Also performed some organic detail-work in the cave portion of the level. Placed and scripted environmental objects and quest stages in the level, including aesthetic and lighting elements and audio sources.