Summary:

Co-designed (with Jeffery Guard at Brilliant-Sole) for the BrilliantSole prototype platform that allows users (first-responders) to get real time information via insole embedded haptic devices. This was for a NIST First Responder Challenge. The designs were implemented into three different real-time Unreal Engine VR simulation scenarios as three different haptic signaling interfaces (one for each challenge scenario: Law Enforcement, Fire and EMS). 

NOTE: I designed the Haptic Interface (a sequence of vibrations the user reacts to) not the Software GUI. The software GUI was provided for the competition.

Hardware Platforms: BrilliantSole, HTC Vive, HTC Vive Pro

Software Platforms: Windows 32/64 bit

Development Time: 3 weeks